BRIDGELYT · RESEARCH & OPPORTUNITIES
NVIDIA Senior Omniverse Engineer, Physical Simulation, Digital Twins and Robotics
NVIDIA Senior Omniverse Engineer, Physical Simulation, Digital Twins and Robotics — Korea, Seoul · Full time. 담당 업무·지원 자격·마감일과 공식 지원 링크를 확인하세요.
진행·예정 · 출처에서 확인한 정보이며 최종 조건은 공식 원문을 확인하세요.
한 줄 요약
NVIDIA Senior Omniverse Engineer, Physical Simulation, Digital Twins and Robotics — NVIDIA · Korea, Seoul · Full time. 현재 상태: 진행·예정.
정보 갱신일 2026-10-21
조건·일정 확인
- 기관·대학
- NVIDIA
- 지역·근무지
- Korea, Seoul
- 고용 형태
- Full time
- 학력
- 석사 이상
담당 업무
- Partner with strategic customers and NVIDIA teams to understand, reproduce, debug, and resolve challenges across Omniverse, Isaac Sim, Isaac Lab, OpenUSD, and related simulation workflows.
- Translate customer needs into clear bugs, prototypes, examples, documentation, tests, and product improvements that global engineering teams can act on.
- Build and optimize industrial digital twin, robotics, SimReady, OpenUSD, CAD-conversion, asset-validation, rendering, physics, and performance workflows.
- Develop tools, scripts, extensions, and automation that help customers validate assets, profile workloads, reproduce issues, and integrate Omniverse into engineering pipelines.
- Collaborate with Omniverse, PhysX, Newton, Isaac, rendering, OpenUSD, and performance teams to improve platform capability, usability, reliability, and scalability.
- Share best practices with customers, solution architects, DevTech, OVEX, and partners, and capture reusable knowledge in runbooks, examples, training, and agent skills.
- B.S., M.S., or Ph.D. in Computer Science, Computer Engineering, Mechanical Engineering, Robotics, Applied Math, Physics, Aerospace, or a related field, or equivalent practical experience.
- 7+ years of relevant software or simulation engineering experience, with strong Python and C++ skills and a record of building or debugging complex systems.
- Hands-on experience in at least one of these areas: physical or robotics simulation, industrial digital twins, CAE, CAD pipelines, real-time 3D systems, large-scale visualization, or performance optimization.
- Working knowledge of 3D data and scene pipelines, ideally including OpenUSD, CAD conversion, instancing, geometry processing, materials, asset validation, or simulation-ready asset preparation.
- Familiarity with robotics or industrial automation workflows such as ROS 2, Isaac Sim, Isaac Lab, URDF, MJCF, sensors, controllers, HIL/SIL, or sim-to-real validation.
- Experience using AI coding agents to accelerate development, debugging, and customer problem solving, plus the ability to author reusable agent skills that distill domain expertise into workflows others can apply.
관련 정보
NVIDIA 연구·기술직 채용 · 연구·기술직 채용공고 전체 보기
연구·기술직 채용공고 · 진행·예정
NVIDIA
Design and deploy LLM/VLM-powered agents for use cases across the autonomous driving stack, including automated bug diagnosis and triaging flows.
연구·기술직 채용공고 · 진행·예정
NVIDIA
Collaborating closely with key application developers to understand and address their current and future challenges. Developing and optimizing core parallel algorithms and data...
연구·기술직 채용공고 · 진행·예정
NVIDIA
Collaborating closely with key application developers to understand and address their current and future challenges. Developing and optimizing core parallel algorithms and data...
연구·기술직 채용공고 · 진행·예정
NVIDIA
Primary responsibilities of the Continuous Bring Up (CBU) role will include stabilizing the NVIDIA AI Factory clusters after it is handed over to the customer once NVIDIA Infras...